Da Vorkinz
Summary: Formed from the haphazard remnants of a stalled WAAAGH!, da Vorkinz are a ravaging band of Freebootin’ Space Lootin’ Ork Raiders seeking to get enough gubbinz to get their green tide moving again. A Vorkinz Ork loves to loot and pillage, as well as get stuck in with any fight he can see – as long as he gets some ded shiny kit out of it.
History:
WAAAGH! Ymir entered Subsector Scandivus in early M41 via a massive flotilla of ork ships, much to the horror of its inhabitants. Their Warboss, Ymir da Titan, had recently pillaged a Forge Wolrd to construct a myriad array of ded speedy war machines, and his fleet shunted from the Empyrean, at random, into the orbital space of Dimidium. Understandably annoyed that the orks were about to flatten the forest world to create a giant parking space for trukks and battlewagons, Chapter Master Alfaösi deployed the might of the 1st, 2nd, 4th, and 12th Companies to grind the greenksins under the ceramite boot of the Legion. After months of gruelling war and horrific losses for each contender, both Alfaösi and Ymir were dead and the WAAAGH! was in ruins, sent fleeing into space by the vengeful forces of newly minted Chapter Master Alfaloden.
Before the orks could fall to infighting, the biggest git left – a minor Boss named Girul Gloombasha – smashed enough heads together to restore some Right Orky Dishuplin into the remaining boyz. Gathering the scattered flotilla under his green fist, the new Warboss hatched a ded kunnin’ plan. Sailing to the biggest asteroid he could find, Girul ordered the Meks to wire the fleet’s ships into the hunk of space rock to be used as engines and gun ports. Naming this metal and mineral monstrosity Orkzgad, Girul took the title of Jarul (believed to be derived from ‘Yer All Gunna Follow Me Or I’ll Krump Ya’) and hatched a plan to get the WAAAGH! back into shape.
Girul started by raiding a few ‘umie ships for supplies and, well, ships, for his growing force of greenskin pirates. However, the Warboss soon hit an unexpected snag: he had an idea, one kunnin’ enough to make his remaining non-bionik eye glimmer at the thought of it. As one Jarul, he could only lead enuff boyz to loot some gubbinz at a time, but if he had a lot of lesser warbosses to follow him around and loot for him, he could get between loads and ‘undreds more gubbinz (gubbinz being the primary unit of measurement for any good loota). Thus, he started the Sekond Biggest An’ Greenest Rekruitin’ Initiativ (sekond because ‘e was always gunna be first, ya git!), finding the best and brightest – or at least greenest and krumpiest – gits in his mob to make into Kappins of da Warbands: you’ll see these ded orky chaps later.
The Vorkinz remain a thorn in the Legion’s side to this day, and a big green annoyance to pretty much everyone else as well. Striking from Orkzgad, the Vorkinz continue to harass both ships and planets in their quest to acquire a Morkload (or Gorkload) Of Loot.
Tactics:
The Vorkinz operate akin to Freebootaz, focusing on stealing a git’s kit rather than krumping him (though often the latter occurs to ensure the former). Thus, they emphasise mobile and hard-hitting firepower, slower but ‘arder than the eldar. The loot-centric nature of the Vorkinz also allows them to self-fuel their campaigns, capturing enemy kit to use it against them and thus acquire more kit.
Organisation:
The Vorkinz are split into multiple Warbands, each led by a Kappin. The Warbands divide into lesser groups led by conventional minor Warbosses, and an average Vorkinz raiding group is made up of Warboss-led forces from every Warband, often with one of the Kappins taking overall command. It is rare for Girul to deploy personally, but such an event usually heralds the presence of multiple Warboss Groups from each Warband, sometimes even entire Warbands at once.
Donark Da Thunda is a Biker Boss, the last remnant of Ymir’s original Speed Kults. Riding the jet-powered treadbike Sleipnork and wielding a rokkit-powered mega-hammer, Donark became the first Kappin, leader of the Thunda Raidaz Warband (though ‘e prefers the term Supasonik Akrobatic Rokkit-Powered Biker-Boss). His boyz use warbikes and red-daubed vehicles to launch lightnin’ raidz on enemy forces, and are the largest Warband by far.
Lorki da Tricksta is a kunnin’ git and the biggest of the Kommando Nobs, and the second Kappin to be chosen. Appearin’ for his intaview in the Sekond Biggest An’ Greenest Rekruitin’ Initiativ behind the Jarul and hanging from the ceiling by his toes, the Nob was told that he could command as many Kommandoz as he could find (which was a hard task, considering they had a lot of places to be ded schneaky in the depths of Orkzgad). Being the schneakiest of them all even without purple paint, Lorki soon formed the Trickstaz, a small-scale Warband of ded kunnin’ stabby gitz that sabotage any enemy kit they don’t outright steal.
Fork Etty, da Third Kappin and Dischuplin Keepa, is an unusually Ded Loyul Ork, believing that the only two things better than krumpin’ gitz are krumpin’ gitz who try to ‘urt da Jarul and “Keepin’ Dishuplin”. Though laughed at for his outlandish common sense and horrifyingly neat appearance, Girul put him in command of the Meganobz, and such authority soon made him the second biggest ork on the Rok Fortress. His boyz are the Dishuplinary Kommittee, black-armoured and worryingly sensible greenskins who ensure the Vorkinz keep in line, even if that line is wonky and hastily drawn in squig-ink.
Loot makes the Rok go ‘round, and Ran da Flash – Fourth Kappin and Flashest of Gits – knows this better than any other Vorkinz. Rather than being chosen, Ran simply used his ample supplies of loot and teef from his time as a Freeboota to buy his Kappin’cy – though, since he is a Flash Git, one could argue that is how you would choose him anyway. Leader of da Bling Boyz Warband, Ran’s Flash Gitz bolt gold plates all over their kit to show how ded flash they are – it is rumoured Ran’s armour is so flashy that it can deflect a lasgun simply via light reflection.
Girul had long suffered under the mad advice of a Warp’ead named Mim, whose taktikul plannin’ usually involved vomiting fire over the plannin’ desk and tellyportin’ the Jarul’s favourite gun to a random place on the Rok Fortress. Eventually, Girul lopped the shaman’s head off, though even in a headless state the so-called Dead ‘Ead Prophit kept talking and manifesting WAAAGH! energy powers. Even now, the other Weirdboyz – the Green Prophitz – follow Mad Mim’s advice from his current residence: atop the Jarul’s bosspole.
Executing Mim made Girul happy, but it also made him realise that he should invest in his Painboys more, just in case the same happened to him. He challenged the mad doks to a contest: impress him with a display of medikul skill. Of all the entries – from rainbow-hued snotlings to a squigeon that flew backwards and upside down constantly – one painboy trumped them all. Dok Eir presented the Jarul with a Squighawk that he had somehow genetically tampered with to enable it to breathe fire. Girul was so pleased with his new attack bird – promptly named Flamebelcha – that he made Chief Dok Eir his Painboss, Kappin of the Bad Doktaz Warband of painboyz (which numbered one or two less when the squighawk ate some of them in boredom).
Unrest occurred when the Mekboyz decided to elect their own Kappin without the Jarul’s consent. Girul decided to resolve the matter by making the candidate – a particularly short Big Mek named Brokkr da Stunty who had cobbled together Donark’s rokkit-hammer Mjorknir – prove how technologically gifted he was. Undaunted, Brokkr laboured for days in his Mek Shop, going through countless piles of scrap and oiler grots to complete his device. Eventually, he presented the Jarul with his masterwork: da Armour of Ragnarork. A suit of Mega Armour of masterful craft, it came with a ded shiny shoota and Gugnork, a truly killy klaw-saw. Most impressive, however, was the Howlin’ Tellyporta, a device built into the armour itself that allowed the Jarul and his retinue of Meganobz to shunt around the battlefield without the aid of a larger construct, so named because it howled like a wolf every time it activated. Girul was so pleased with the armour that he hasn’t taken it off since, and the appointment of Brokkr da Stunty as Mekboss of the mekboy Warband (nicknamed the Meksperimentaz) has remained permanent.
The Kookz are an odd bunch, the Burna Boy conclave that also make the food and brew the squig beer for the Vorkinz, huntin’ for their ingredients mid-battle. Girul decided to give them a Warband and Kappin (since he was hungry at the time), and gave them a challenge: bring him a meal worthy of Da Jarul. Countless battlefields were picked over for the finest ingredients, and many Burna Kooks ended up being eaten by their prospective meals. The accolade eventually went to the Burna Kook known as ‘Da Warburna’, who ended up winning by default: his rivals were conveniently on fire when the contest was judged, and by the time the first Burna Kook managed to have his fungus un-blackened by the Doks, Warburna was already Kappin of the Kooks.
The final Kappin to be elected was that of the Flyboyz, who had long been divided into their own Skwadrons with no overall kommanda, which led to each Skwadron Kommanda fighting the others over which one got to order the rest about. Girul found a somewhat easy solution to this problem: have all the Kommandaz engage in an aerial battle royale to find the best Fighta Ace. After a full day of fighta-klashin’ kraft-krashin’ git-bashin’ action, one pilot remained in the air: Njorkor Windkrusha of Reapa Skwadron, who managed to either shoot down – or kill-steal from – nearly all of his fellow flybosses. Electing a new leader for Reapa Skwadron in his place, Njorkor became Supreme Skwadron Kommanda, Kappin of the Windridaz Warband, a force dedicated to Fighta Skwadrons and well-trained (much to other orks’ horror) Stormboy Paratroopin’ Divisions.
While each Warband has its speciality, they also have their own complement of generic Boyz to go with them, and the inevitable overflow of Loota squads. It’s up to these rank-and-file lads to keep their more esoteric brethren safe, by krumpin’, shootin’, and distraktin’ the enemy while their parent Warband does their own thing. The obvious exceptions to this rule are the Windridaz, a Warband made of Fighta Skwadrons who instead deploy paratrooper Stormboyz, and the Kommandos of the Trickstaz.
One bizarre and unique formation has been formed from the Vorkinz masses: the Rekovery Division. Made up of enterprisin’ Lootas and Meks, the Rekovery Division utilise heavily modified tow-trukks and haulage battlewagons to recover the wrecks of vehicles, both ork and enemy, and haul them back for conversion into looted wagons (with more intact vehicles often being converted in the field). The loot-skraggin’ teams also aid in transporting the raidin’ force’s plunder back to base, which is always useful. The Rekovery Division’s Lootas provide their own dakka to ensure da konvoys are properly protected, and the odd Tankbusta likes to tag along to make more wrecks for his compatriots to snag.
Forces:
The green tides remain mobile, mostly mounted in Trukks and Battlewagons, supported by the Deffkoptas and Warbikes of the Thunda Raidaz. Such heavy usage of vehicles also allows the Vorkinz to effectively transport their loot back to their base, and an abundance of Lootas also ensures that the Vorkinz have an ample supply of firepower, albeit firepower that regularly gets stolen and repainted.
Notable Locations:
Orkzgad, the mighty hulk-sized Rok Fortress of the Vorkinz, serves as their slow but sturdy home base and spacedock. Built up over time with the addition of more guns, engines, and bolted-on asteroids, Orkzgad is large enough to contain facilities capable of fuelling the ork war effort – as long as the Meks have enough pillaged gubbinz to continue to do so. Though incredibly slow and possessing no warp-capable engines (yet), Orkzgad spreads its presence far through the myriad ships launched from its cavernous hangar bays.
Notable Members:
· Ymir da Titan, da Old Jarul (Usurped by Girul)
· Girul Gloombasha, Jarul of Orkzgad
· Flamebelcha, Girul’s Squighawk
· Donark da Thunda, Biker Boss (Da Thunda Raidaz)
· Lorki da Tricksta, Kommando Boss (Da Trickstaz)
· Ran da Flash, Flashest of Gits (Da Bling Boyz)
· Fork Etty, Dishuplin Keepa (Da Dishiplinari Kommittee)
· Painboss Eir, Chief Dok (Da Bad Doktaz)
· Mim da Weirdboy, da Ded’ead Prophit (Da Green Prophits)
· Warburna, Foodmasta (Da Kookz)
· Brokkr da Stunty, Mekboss (Da Mekzperimentaz)
· Njorkor Windkrusha, Supreme Skwadron Kommanda (Da Windridaz)
Vessels:
Summary: Formed from the haphazard remnants of a stalled WAAAGH!, da Vorkinz are a ravaging band of Freebootin’ Space Lootin’ Ork Raiders seeking to get enough gubbinz to get their green tide moving again. A Vorkinz Ork loves to loot and pillage, as well as get stuck in with any fight he can see – as long as he gets some ded shiny kit out of it.
History:
WAAAGH! Ymir entered Subsector Scandivus in early M41 via a massive flotilla of ork ships, much to the horror of its inhabitants. Their Warboss, Ymir da Titan, had recently pillaged a Forge Wolrd to construct a myriad array of ded speedy war machines, and his fleet shunted from the Empyrean, at random, into the orbital space of Dimidium. Understandably annoyed that the orks were about to flatten the forest world to create a giant parking space for trukks and battlewagons, Chapter Master Alfaösi deployed the might of the 1st, 2nd, 4th, and 12th Companies to grind the greenksins under the ceramite boot of the Legion. After months of gruelling war and horrific losses for each contender, both Alfaösi and Ymir were dead and the WAAAGH! was in ruins, sent fleeing into space by the vengeful forces of newly minted Chapter Master Alfaloden.
Before the orks could fall to infighting, the biggest git left – a minor Boss named Girul Gloombasha – smashed enough heads together to restore some Right Orky Dishuplin into the remaining boyz. Gathering the scattered flotilla under his green fist, the new Warboss hatched a ded kunnin’ plan. Sailing to the biggest asteroid he could find, Girul ordered the Meks to wire the fleet’s ships into the hunk of space rock to be used as engines and gun ports. Naming this metal and mineral monstrosity Orkzgad, Girul took the title of Jarul (believed to be derived from ‘Yer All Gunna Follow Me Or I’ll Krump Ya’) and hatched a plan to get the WAAAGH! back into shape.
Girul started by raiding a few ‘umie ships for supplies and, well, ships, for his growing force of greenskin pirates. However, the Warboss soon hit an unexpected snag: he had an idea, one kunnin’ enough to make his remaining non-bionik eye glimmer at the thought of it. As one Jarul, he could only lead enuff boyz to loot some gubbinz at a time, but if he had a lot of lesser warbosses to follow him around and loot for him, he could get between loads and ‘undreds more gubbinz (gubbinz being the primary unit of measurement for any good loota). Thus, he started the Sekond Biggest An’ Greenest Rekruitin’ Initiativ (sekond because ‘e was always gunna be first, ya git!), finding the best and brightest – or at least greenest and krumpiest – gits in his mob to make into Kappins of da Warbands: you’ll see these ded orky chaps later.
The Vorkinz remain a thorn in the Legion’s side to this day, and a big green annoyance to pretty much everyone else as well. Striking from Orkzgad, the Vorkinz continue to harass both ships and planets in their quest to acquire a Morkload (or Gorkload) Of Loot.
Tactics:
The Vorkinz operate akin to Freebootaz, focusing on stealing a git’s kit rather than krumping him (though often the latter occurs to ensure the former). Thus, they emphasise mobile and hard-hitting firepower, slower but ‘arder than the eldar. The loot-centric nature of the Vorkinz also allows them to self-fuel their campaigns, capturing enemy kit to use it against them and thus acquire more kit.
Organisation:
The Vorkinz are split into multiple Warbands, each led by a Kappin. The Warbands divide into lesser groups led by conventional minor Warbosses, and an average Vorkinz raiding group is made up of Warboss-led forces from every Warband, often with one of the Kappins taking overall command. It is rare for Girul to deploy personally, but such an event usually heralds the presence of multiple Warboss Groups from each Warband, sometimes even entire Warbands at once.
Donark Da Thunda is a Biker Boss, the last remnant of Ymir’s original Speed Kults. Riding the jet-powered treadbike Sleipnork and wielding a rokkit-powered mega-hammer, Donark became the first Kappin, leader of the Thunda Raidaz Warband (though ‘e prefers the term Supasonik Akrobatic Rokkit-Powered Biker-Boss). His boyz use warbikes and red-daubed vehicles to launch lightnin’ raidz on enemy forces, and are the largest Warband by far.
Lorki da Tricksta is a kunnin’ git and the biggest of the Kommando Nobs, and the second Kappin to be chosen. Appearin’ for his intaview in the Sekond Biggest An’ Greenest Rekruitin’ Initiativ behind the Jarul and hanging from the ceiling by his toes, the Nob was told that he could command as many Kommandoz as he could find (which was a hard task, considering they had a lot of places to be ded schneaky in the depths of Orkzgad). Being the schneakiest of them all even without purple paint, Lorki soon formed the Trickstaz, a small-scale Warband of ded kunnin’ stabby gitz that sabotage any enemy kit they don’t outright steal.
Fork Etty, da Third Kappin and Dischuplin Keepa, is an unusually Ded Loyul Ork, believing that the only two things better than krumpin’ gitz are krumpin’ gitz who try to ‘urt da Jarul and “Keepin’ Dishuplin”. Though laughed at for his outlandish common sense and horrifyingly neat appearance, Girul put him in command of the Meganobz, and such authority soon made him the second biggest ork on the Rok Fortress. His boyz are the Dishuplinary Kommittee, black-armoured and worryingly sensible greenskins who ensure the Vorkinz keep in line, even if that line is wonky and hastily drawn in squig-ink.
Loot makes the Rok go ‘round, and Ran da Flash – Fourth Kappin and Flashest of Gits – knows this better than any other Vorkinz. Rather than being chosen, Ran simply used his ample supplies of loot and teef from his time as a Freeboota to buy his Kappin’cy – though, since he is a Flash Git, one could argue that is how you would choose him anyway. Leader of da Bling Boyz Warband, Ran’s Flash Gitz bolt gold plates all over their kit to show how ded flash they are – it is rumoured Ran’s armour is so flashy that it can deflect a lasgun simply via light reflection.
Girul had long suffered under the mad advice of a Warp’ead named Mim, whose taktikul plannin’ usually involved vomiting fire over the plannin’ desk and tellyportin’ the Jarul’s favourite gun to a random place on the Rok Fortress. Eventually, Girul lopped the shaman’s head off, though even in a headless state the so-called Dead ‘Ead Prophit kept talking and manifesting WAAAGH! energy powers. Even now, the other Weirdboyz – the Green Prophitz – follow Mad Mim’s advice from his current residence: atop the Jarul’s bosspole.
Executing Mim made Girul happy, but it also made him realise that he should invest in his Painboys more, just in case the same happened to him. He challenged the mad doks to a contest: impress him with a display of medikul skill. Of all the entries – from rainbow-hued snotlings to a squigeon that flew backwards and upside down constantly – one painboy trumped them all. Dok Eir presented the Jarul with a Squighawk that he had somehow genetically tampered with to enable it to breathe fire. Girul was so pleased with his new attack bird – promptly named Flamebelcha – that he made Chief Dok Eir his Painboss, Kappin of the Bad Doktaz Warband of painboyz (which numbered one or two less when the squighawk ate some of them in boredom).
Unrest occurred when the Mekboyz decided to elect their own Kappin without the Jarul’s consent. Girul decided to resolve the matter by making the candidate – a particularly short Big Mek named Brokkr da Stunty who had cobbled together Donark’s rokkit-hammer Mjorknir – prove how technologically gifted he was. Undaunted, Brokkr laboured for days in his Mek Shop, going through countless piles of scrap and oiler grots to complete his device. Eventually, he presented the Jarul with his masterwork: da Armour of Ragnarork. A suit of Mega Armour of masterful craft, it came with a ded shiny shoota and Gugnork, a truly killy klaw-saw. Most impressive, however, was the Howlin’ Tellyporta, a device built into the armour itself that allowed the Jarul and his retinue of Meganobz to shunt around the battlefield without the aid of a larger construct, so named because it howled like a wolf every time it activated. Girul was so pleased with the armour that he hasn’t taken it off since, and the appointment of Brokkr da Stunty as Mekboss of the mekboy Warband (nicknamed the Meksperimentaz) has remained permanent.
The Kookz are an odd bunch, the Burna Boy conclave that also make the food and brew the squig beer for the Vorkinz, huntin’ for their ingredients mid-battle. Girul decided to give them a Warband and Kappin (since he was hungry at the time), and gave them a challenge: bring him a meal worthy of Da Jarul. Countless battlefields were picked over for the finest ingredients, and many Burna Kooks ended up being eaten by their prospective meals. The accolade eventually went to the Burna Kook known as ‘Da Warburna’, who ended up winning by default: his rivals were conveniently on fire when the contest was judged, and by the time the first Burna Kook managed to have his fungus un-blackened by the Doks, Warburna was already Kappin of the Kooks.
The final Kappin to be elected was that of the Flyboyz, who had long been divided into their own Skwadrons with no overall kommanda, which led to each Skwadron Kommanda fighting the others over which one got to order the rest about. Girul found a somewhat easy solution to this problem: have all the Kommandaz engage in an aerial battle royale to find the best Fighta Ace. After a full day of fighta-klashin’ kraft-krashin’ git-bashin’ action, one pilot remained in the air: Njorkor Windkrusha of Reapa Skwadron, who managed to either shoot down – or kill-steal from – nearly all of his fellow flybosses. Electing a new leader for Reapa Skwadron in his place, Njorkor became Supreme Skwadron Kommanda, Kappin of the Windridaz Warband, a force dedicated to Fighta Skwadrons and well-trained (much to other orks’ horror) Stormboy Paratroopin’ Divisions.
While each Warband has its speciality, they also have their own complement of generic Boyz to go with them, and the inevitable overflow of Loota squads. It’s up to these rank-and-file lads to keep their more esoteric brethren safe, by krumpin’, shootin’, and distraktin’ the enemy while their parent Warband does their own thing. The obvious exceptions to this rule are the Windridaz, a Warband made of Fighta Skwadrons who instead deploy paratrooper Stormboyz, and the Kommandos of the Trickstaz.
One bizarre and unique formation has been formed from the Vorkinz masses: the Rekovery Division. Made up of enterprisin’ Lootas and Meks, the Rekovery Division utilise heavily modified tow-trukks and haulage battlewagons to recover the wrecks of vehicles, both ork and enemy, and haul them back for conversion into looted wagons (with more intact vehicles often being converted in the field). The loot-skraggin’ teams also aid in transporting the raidin’ force’s plunder back to base, which is always useful. The Rekovery Division’s Lootas provide their own dakka to ensure da konvoys are properly protected, and the odd Tankbusta likes to tag along to make more wrecks for his compatriots to snag.
Forces:
The green tides remain mobile, mostly mounted in Trukks and Battlewagons, supported by the Deffkoptas and Warbikes of the Thunda Raidaz. Such heavy usage of vehicles also allows the Vorkinz to effectively transport their loot back to their base, and an abundance of Lootas also ensures that the Vorkinz have an ample supply of firepower, albeit firepower that regularly gets stolen and repainted.
Notable Locations:
Orkzgad, the mighty hulk-sized Rok Fortress of the Vorkinz, serves as their slow but sturdy home base and spacedock. Built up over time with the addition of more guns, engines, and bolted-on asteroids, Orkzgad is large enough to contain facilities capable of fuelling the ork war effort – as long as the Meks have enough pillaged gubbinz to continue to do so. Though incredibly slow and possessing no warp-capable engines (yet), Orkzgad spreads its presence far through the myriad ships launched from its cavernous hangar bays.
Notable Members:
· Ymir da Titan, da Old Jarul (Usurped by Girul)
· Girul Gloombasha, Jarul of Orkzgad
· Flamebelcha, Girul’s Squighawk
· Donark da Thunda, Biker Boss (Da Thunda Raidaz)
· Lorki da Tricksta, Kommando Boss (Da Trickstaz)
· Ran da Flash, Flashest of Gits (Da Bling Boyz)
· Fork Etty, Dishuplin Keepa (Da Dishiplinari Kommittee)
· Painboss Eir, Chief Dok (Da Bad Doktaz)
· Mim da Weirdboy, da Ded’ead Prophit (Da Green Prophits)
· Warburna, Foodmasta (Da Kookz)
· Brokkr da Stunty, Mekboss (Da Mekzperimentaz)
· Njorkor Windkrusha, Supreme Skwadron Kommanda (Da Windridaz)
Vessels:
- Orkzgad, the Rok Fortress, Hearth-Home of the Vorkinz
- Five Hammer-klass Battlekroozers
- Twenty-five Kill Kroozers
- Fifteen Terror Ships
- Unconfirmed number of Onslaught/Ravager/Savage Attack Ships and Brute Ramships
- Gorkload (or Morkload?) of Fighta-type craft
- Morkload (or Gorkload?) of Roks (assembled on-site)