Only War: The 118th Swedesian Ice Burners
Homeworld Type: Death World
Characteristic Modifiers: +3 to two of the following - Perception, Strength, Toughness
Skills: Survival
Fluency: Can speak Low Gothic, but lack Linguistics (Low Gothic)
Hardened: Gain Light Sleeper
Wary of Outsiders: -10 interaction tests in formal surroundings, -10 interactions with non-deathworlders
Wounds: +2 Wounds
Commanding Officer: Choleric
Talents: Rapid Reaction
Regiment Type: Hunter-Killer
Characteristics: +3 Ballistic Skill, -3 Strength
Starting Skills: Operate (Surface)
Starting Talents: Resistance (Fear)
Standard Kit: One Hellhound Support Tank per Squad.
Training Doctrine: Survivalists
Starting Aptitude: Agility
Special: When operating in tundra, characters from a regiment with this Doctrine can re-roll failed Survival and Navigate (Surface) Skill Tests
Special Equipment Doctrines: Vanguard, Combat Drugs, Augmentics
Standard Regimental Kit:
1 lascarbine with four charge packs per Player Character, 1 combi-tool per Player Character, 1 data-slate per Player Character, 1 9-70 entrenching tool per Player Character, 1 anointed toolkit per Player Character, 1 lascutter per Squad, 6 demolitions charges per Squad, 1 siege auspex per Squad, and a single Chimera armoured transport per Squad armed with a turret-mounted autocannon, a hull-mounted heavy flamer, and a pintle-mounted heavy stubber, as well as a dozer blade and camouflage netting.
The regiment adds an injector five doses of stimm. Additional doses must be obtained through requisition or additional standard kit items.
The regiment gains an additional +10 on all Logistics Tests made to obtain bionic replacements and implants.
Regimental Drawbacks: The Few, Regimental Rivalry, Cloud of Suspicion
Talents: Enemy (Inquisition), Paranoia
Limited Numbers: -20 Logistics for deployed reinforcement, +10 for garrison reinforcement
Regimental Rivalry: Vilhelm Armsmen
Regimental Favored Basic Weapon: Mk 1 Boforce Pattern Boltgun (Basic, Bolt, 1d10+5 X, S/2/- Pen 4, Clip 24, 90m, Full Reload, 5kg. Tearing, Accurate, Ogryn-Proof, Overheats, Recharge; Melee, 1d10 I, Ogryn-Proof, Primitive [8])
Regimental Favored Heavy Weapon: Mk 1 Boforce Pattern "Karl Goulash" Missile Launcher (Heavy, Launcher, S/-/-, Clip 1, 250m, Half Reload, 22kg. High Impact, Unreliable)
Regimental Favored Melee Weapon: Swedakiin Great Axe (Melee, Primitive, 2d10-2 R, Pen 2, Primitive [9], Unwieldy, Poor Grip, Serrated, Ogryn-Proof, Incredibly Dense)
Standard Kit:
⦁ One uniform
⦁ One set of poor weather gear
⦁ One knife
⦁ One laspistol with 2 charge packs
⦁ One flak vest
⦁ One rucksack or sling bag
⦁ One set of basic tools
⦁ One mess kit and one water canteen
⦁ One blanket and one sleep bag
⦁ One rechargeable lamp pack
⦁ One grooming kit
⦁ One set of cognomen tags or equivalent identification
⦁ One primer or instructional handbook
⦁ Combat sustenance rations, two weeks’ supply
⦁ One flak greatcoat
⦁ One "Karl Goulash" with 3 krak per squad
⦁ One survival kit
⦁ One grapnel
⦁ Two flasks of Swedesian ale
⦁ One Injector five doses of stimm
Characteristic Modifiers: +3 to two of the following - Perception, Strength, Toughness
Skills: Survival
Fluency: Can speak Low Gothic, but lack Linguistics (Low Gothic)
Hardened: Gain Light Sleeper
Wary of Outsiders: -10 interaction tests in formal surroundings, -10 interactions with non-deathworlders
Wounds: +2 Wounds
Commanding Officer: Choleric
Talents: Rapid Reaction
Regiment Type: Hunter-Killer
Characteristics: +3 Ballistic Skill, -3 Strength
Starting Skills: Operate (Surface)
Starting Talents: Resistance (Fear)
Standard Kit: One Hellhound Support Tank per Squad.
Training Doctrine: Survivalists
Starting Aptitude: Agility
Special: When operating in tundra, characters from a regiment with this Doctrine can re-roll failed Survival and Navigate (Surface) Skill Tests
Special Equipment Doctrines: Vanguard, Combat Drugs, Augmentics
Standard Regimental Kit:
1 lascarbine with four charge packs per Player Character, 1 combi-tool per Player Character, 1 data-slate per Player Character, 1 9-70 entrenching tool per Player Character, 1 anointed toolkit per Player Character, 1 lascutter per Squad, 6 demolitions charges per Squad, 1 siege auspex per Squad, and a single Chimera armoured transport per Squad armed with a turret-mounted autocannon, a hull-mounted heavy flamer, and a pintle-mounted heavy stubber, as well as a dozer blade and camouflage netting.
The regiment adds an injector five doses of stimm. Additional doses must be obtained through requisition or additional standard kit items.
The regiment gains an additional +10 on all Logistics Tests made to obtain bionic replacements and implants.
Regimental Drawbacks: The Few, Regimental Rivalry, Cloud of Suspicion
Talents: Enemy (Inquisition), Paranoia
Limited Numbers: -20 Logistics for deployed reinforcement, +10 for garrison reinforcement
Regimental Rivalry: Vilhelm Armsmen
Regimental Favored Basic Weapon: Mk 1 Boforce Pattern Boltgun (Basic, Bolt, 1d10+5 X, S/2/- Pen 4, Clip 24, 90m, Full Reload, 5kg. Tearing, Accurate, Ogryn-Proof, Overheats, Recharge; Melee, 1d10 I, Ogryn-Proof, Primitive [8])
Regimental Favored Heavy Weapon: Mk 1 Boforce Pattern "Karl Goulash" Missile Launcher (Heavy, Launcher, S/-/-, Clip 1, 250m, Half Reload, 22kg. High Impact, Unreliable)
Regimental Favored Melee Weapon: Swedakiin Great Axe (Melee, Primitive, 2d10-2 R, Pen 2, Primitive [9], Unwieldy, Poor Grip, Serrated, Ogryn-Proof, Incredibly Dense)
Standard Kit:
⦁ One uniform
⦁ One set of poor weather gear
⦁ One knife
⦁ One laspistol with 2 charge packs
⦁ One flak vest
⦁ One rucksack or sling bag
⦁ One set of basic tools
⦁ One mess kit and one water canteen
⦁ One blanket and one sleep bag
⦁ One rechargeable lamp pack
⦁ One grooming kit
⦁ One set of cognomen tags or equivalent identification
⦁ One primer or instructional handbook
⦁ Combat sustenance rations, two weeks’ supply
⦁ One flak greatcoat
⦁ One "Karl Goulash" with 3 krak per squad
⦁ One survival kit
⦁ One grapnel
⦁ Two flasks of Swedesian ale
⦁ One Injector five doses of stimm