Only War: 34th Norwesian Armored Cavalry
Homeworld Type: Imperial World
Characteristic Modifiers: +3 Willpower, +3 to any one other Characteristic
Skills: Common Lore (Imperial Creed), Common Lore (Imperium), and Linguistics (Low Gothic).
Traits: Blessed Ignorance, Kill the Mutant
Commanding Officer: Maverick
Skills: Resistance (Fear)
Regiment Type: Armored Regiment
Characteristics: -3 Weapon Skill, +3 Intelligence
Starting Skills: Operate (Surface)
Starting Talents: Technical Knock
Standard Kit: One Hippocentaur Light Tank per Squad, one anointed maintenance toolkit per Player Character.
Training Doctrine: Anti-Armour
Starting Skill: Common Lore (Tech)
Starting Talent: Tank Hunter
Special: Due to their special training and their encyclopaedic knowledge of enemy armoured vehicles and their strengths and weaknesses, Anti-Armour regiments are unparalleled tankkillers. Members of Anti-Armour regiments add an additional amount to the Penetration of their weapons equal to their Degrees of Success on the attack roll when attacking vehicles.
Special Equipment Doctrines: Well Provisioned
Standard Regimental Kit: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.
Regimental Drawbacks: Regimental Rivalry (Germanis)
Regimental Favored Basic Weapon: Combi-Weapon, Flamer-RPG
Regimental Favored Heavy Weapon: Hunter-Killer Missile
Regimental Favored Melee Weapon: Bulkhead Cutters
Standard Kit:
⦁ One uniform
⦁ One lascarbine with two charge packs
⦁ One smoke grenades
⦁ One thermal grenade
⦁ One set of bulkhead cutters
⦁ One set of poor weather gear
⦁ One knife
⦁ One suit of Imperial Guard Flak Armor
⦁ One chrono
⦁ One rucksack or sling bag
⦁ One set of basic tools
⦁ One mess kit and one water canteen
⦁ One blanket and one sleep bag
⦁ One rechargeable lamp pack
⦁ One grooming kit
⦁ One set of cognomen tags or equivalent identification
⦁ One primer or instructional handbook
⦁ Combat sustenance rations, two weeks’ supply
Characteristic Modifiers: +3 Willpower, +3 to any one other Characteristic
Skills: Common Lore (Imperial Creed), Common Lore (Imperium), and Linguistics (Low Gothic).
Traits: Blessed Ignorance, Kill the Mutant
Commanding Officer: Maverick
Skills: Resistance (Fear)
Regiment Type: Armored Regiment
Characteristics: -3 Weapon Skill, +3 Intelligence
Starting Skills: Operate (Surface)
Starting Talents: Technical Knock
Standard Kit: One Hippocentaur Light Tank per Squad, one anointed maintenance toolkit per Player Character.
Training Doctrine: Anti-Armour
Starting Skill: Common Lore (Tech)
Starting Talent: Tank Hunter
Special: Due to their special training and their encyclopaedic knowledge of enemy armoured vehicles and their strengths and weaknesses, Anti-Armour regiments are unparalleled tankkillers. Members of Anti-Armour regiments add an additional amount to the Penetration of their weapons equal to their Degrees of Success on the attack roll when attacking vehicles.
Special Equipment Doctrines: Well Provisioned
Standard Regimental Kit: The regiment increases the number of clips for their main ranged weapon and the number of weeks’ rations they carry as standard by +2, and gain an additional grenade of each type in their standard kit (if applicable). If the regiment contains vehicles, this also grants a +10 bonus on all Logistics tests to obtain fuel and parts for repairing and maintaining those vehicles.
Regimental Drawbacks: Regimental Rivalry (Germanis)
Regimental Favored Basic Weapon: Combi-Weapon, Flamer-RPG
Regimental Favored Heavy Weapon: Hunter-Killer Missile
Regimental Favored Melee Weapon: Bulkhead Cutters
Standard Kit:
⦁ One uniform
⦁ One lascarbine with two charge packs
⦁ One smoke grenades
⦁ One thermal grenade
⦁ One set of bulkhead cutters
⦁ One set of poor weather gear
⦁ One knife
⦁ One suit of Imperial Guard Flak Armor
⦁ One chrono
⦁ One rucksack or sling bag
⦁ One set of basic tools
⦁ One mess kit and one water canteen
⦁ One blanket and one sleep bag
⦁ One rechargeable lamp pack
⦁ One grooming kit
⦁ One set of cognomen tags or equivalent identification
⦁ One primer or instructional handbook
⦁ Combat sustenance rations, two weeks’ supply
Hippocentaur "Hippo" Light Tank
Type: Ground Vehicle
Cruising Speed: 70 kph
Tactical Speed: 15m
Structural Integrity: 40
Manoeuverability: +10
Armour: Front 22, Side 16, Rear 16
Size: Enormous
Crew: Driver, Gunner, Jump Gunner, Commander.
Carrying Capacity: N/A
Weapons: Conqueror Battle Cannon (Vehicle, 500m, S/-/-, 2d10+12, Pen 6, Mag 10, 3 Full, 275 kg, Blast (8), Concussive (3), Reliable, Special [Penalty for firing while moving reduced by one step]), Pintle Mounted Heavy Stubber, Coaxial Heavy Stubber, Forward Facing Hull Mounted Heavy Stubber.
Traits: Tracked, Enclosed, All-Terrain, Rugged
Access Points: Turret Hatch, Driver Hatch
Cruising Speed: 70 kph
Tactical Speed: 15m
Structural Integrity: 40
Manoeuverability: +10
Armour: Front 22, Side 16, Rear 16
Size: Enormous
Crew: Driver, Gunner, Jump Gunner, Commander.
Carrying Capacity: N/A
Weapons: Conqueror Battle Cannon (Vehicle, 500m, S/-/-, 2d10+12, Pen 6, Mag 10, 3 Full, 275 kg, Blast (8), Concussive (3), Reliable, Special [Penalty for firing while moving reduced by one step]), Pintle Mounted Heavy Stubber, Coaxial Heavy Stubber, Forward Facing Hull Mounted Heavy Stubber.
Traits: Tracked, Enclosed, All-Terrain, Rugged
Access Points: Turret Hatch, Driver Hatch